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  • Cocoa Design Patterns
    Cocoa Design Patterns
    by Erik M. Buck, Donald A. Yacktman
  • Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming
    Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming
    by Erik M. Buck

Sample Code & Presentations

  • Folder

    Voices that Matter

    Materials from Erik's talk at the Voices that Matter - iPhone Developers Conference
  • File

    Sample.shape

     (1K)
  • File

    OpenGLES_Examples_Beta1.zip

     (7.9M)
    These are some of the examples for the upcoming book, "OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming." I welcome feedback. Note: The examples may not be useful without the accompanying chapter text, but there are some fun ones. They include a bumper-car simulation, particle effects, skyboxes, model loading, partial re-implementations of GLKit classes to show how they work, and some useful extensions to GLKit.
  • File

    CocoaDesignPatternsSampleCode.zip

     (1.3M)
    Sample Code for Cocoa Design Patterns.